Purpose-built for Unreal to help you focus on what matters.
Create Magic — Don't switch tabs.
Free · all features included · no hidden fees
Most teams scatter their plan across a tracker, a wiki and a chat app — none of which know what a level or an asset is. Kard is fully integrated with Unreal and the viewport.
.uasset files in your own project, versioned with your repo. Nothing leaves your machine. Priorities, assignees, tags, statuses and categories — grouped exactly how your team thinks. Filter to combat, UI or bugs, and save the view for next sprint.
In the docs: Create & edit Kards · Search, filter & saved views
Group by category, priority or assignee, and drag tasks across Open, In Progress, In Review and Done — a kanban that mirrors how your team actually ships.
In the docs: Folders, boards & columns · Collaborate with your team
Rich pages and notes sit beside the tasks they describe, and one command bar spans everything. Try from:@user, #tag or status:open — without leaving the editor.
In the docs: Markdown & rich text · Relate & link Kards
Kard runs as a native editor module — not a separate launcher. Pin a task card in the viewport, open a doc beside your level, and review the board mid-playtest without ever alt-tabbing away.
Installs free from Fab into your project. No external app, no separate login for the team.
Reference levels, assets and tags right from a task — so a bug always points at exactly where it lives.
Kard tracks the plan; Perforce or Git tracks the files. They stay in their lanes, side by side.
Kard runs as an editor plugin on Unreal Engine 5.8 on Windows. We track each engine release and ship compatibility updates so your team can upgrade on its own schedule.
Yes. Kard manages the project plan — tasks, docs and boards — while your version control manages files. They run side by side, so nothing about your existing pipeline has to change.
On your machine. Kard is local-first: your tasks, pages and notes are saved as standard .uasset files inside your own project, so they version-control alongside the rest of your work in Perforce or Git. There is no account, no server and no sync — nothing leaves your machine.
Yes — completely. Kard is free for solo developers and small teams on Fab, with every feature included: no per-seat or per-project fee, no subscription, no feature gating. Larger studios can arrange a tailored license through Kivibyte, but that covers license terms and scale, not features — what you install for free is the full product.
You can recreate your structure quickly with tasks, tags, categories and pages. We’re expanding import tooling — tell us what you’re moving from and we’ll prioritise it.
Yes. Larger teams and studios can arrange tailored licensing and onboarding through Kivibyte — it covers license terms and scale, not features, since you already get the complete product for free. Reach out and we’ll put together what fits your team.
Pin a task to an actor or a spot in the world, and it waits there in the viewport.
→Link a task to the real Blueprint, asset, or line of code — and jump straight back.
→Every task is a .uasset that versions with your project through Perforce or Git.
→Where Kard wins for Unreal — and when Jira, Linear, Notion or Obsidian is the better call.
→Free for solo devs and small teams — every feature included, no hidden fees. Install into your UE5 project and start planning in minutes.