UNREAL ENGINE 5 PLUGIN

A Project Hub That
Natively Speaks Unreal.

Purpose-built for Unreal to help you focus on what matters.
Create Magic — Don't switch tabs.

Free · all features included · no hidden fees

Editor-native / UE 5.8 / Windows / Free — all features included / Built by Kivibyte
WHAT KARD IS

A project hub that understands
game development.

Most teams scatter their plan across a tracker, a wiki and a chat app — none of which know what a level or an asset is. Kard is fully integrated with Unreal and the viewport.

What it is
A task tracker, docs wiki, and note-taking tool living inside the editor.
Context-driven tracking that actually understands what an asset, blueprint, or a level is.
A blazing fast C++ tool helping you to ship real magic on Unreal.
Local-first — your Kards are standard .uasset files in your own project, versioned with your repo. Nothing leaves your machine.
What it isn't
...another browser tab your team forgets to open
...a generic SaaS bolted onto your pipeline
...a replacement for source control — it works alongside it
FEATURES

Everything the project needs,
in one editor tab.

TASKS & LISTS

Track every task in context

Priorities, assignees, tags, statuses and categories — grouped exactly how your team thinks. Filter to combat, UI or bugs, and save the view for next sprint.

In the docs: Create & edit Kards · Search, filter & saved views

Kard task list view
BOARDS

See the whole sprint at a glance

Group by category, priority or assignee, and drag tasks across Open, In Progress, In Review and Done — a kanban that mirrors how your team actually ships.

In the docs: Folders, boards & columns · Collaborate with your team

Kard board, floating perspective
PAGES, NOTES & SEARCH

Docs and search, one keystroke away

Rich pages and notes sit beside the tasks they describe, and one command bar spans everything. Try from:@user, #tag or status:open — without leaving the editor.

In the docs: Markdown & rich text · Relate & link Kards

Kard sidebar and search, close up
BUILT FOR UNREAL

Context where you build it.

Kard runs as a native editor module — not a separate launcher. Pin a task card in the viewport, open a doc beside your level, and review the board mid-playtest without ever alt-tabbing away.

Kard task card pinned inside the Unreal Engine viewport

Editor-native module

Installs free from Fab into your project. No external app, no separate login for the team.

Linked to your world

Reference levels, assets and tags right from a task — so a bug always points at exactly where it lives.

Works beside source control

Kard tracks the plan; Perforce or Git tracks the files. They stay in their lanes, side by side.

FAQ

Questions, answered.

Kard runs as an editor plugin on Unreal Engine 5.8 on Windows. We track each engine release and ship compatibility updates so your team can upgrade on its own schedule.

Yes. Kard manages the project plan — tasks, docs and boards — while your version control manages files. They run side by side, so nothing about your existing pipeline has to change.

On your machine. Kard is local-first: your tasks, pages and notes are saved as standard .uasset files inside your own project, so they version-control alongside the rest of your work in Perforce or Git. There is no account, no server and no sync — nothing leaves your machine.

Yes — completely. Kard is free for solo developers and small teams on Fab, with every feature included: no per-seat or per-project fee, no subscription, no feature gating. Larger studios can arrange a tailored license through Kivibyte, but that covers license terms and scale, not features — what you install for free is the full product.

You can recreate your structure quickly with tasks, tags, categories and pages. We’re expanding import tooling — tell us what you’re moving from and we’ll prioritise it.

Yes. Larger teams and studios can arrange tailored licensing and onboarding through Kivibyte — it covers license terms and scale, not features, since you already get the complete product for free. Reach out and we’ll put together what fits your team.

Kard

Bring your project
into the engine.

Free for solo devs and small teams — every feature included, no hidden fees. Install into your UE5 project and start planning in minutes.